Archive for July, 2013

For all the flack Resident Evil 5 has taken, I would prefer it a million different ways than 6 or even Revelations. And here’s why.

Weapons are your friend

Speaking just for myself, I really prefer running through the campaigns of games I buy. Mercenaries in RE games is good to play now and again, particularly for leveling up purposes, but I am mostly after campaign scenarios. I like following the story, but that’s just me.

In 5, you can collect the weapons and once you’ve gathered all of them, you can pick and choose. Except for the Gatling gun which only Chris can use, and the Bow&Arrow for Sheva, everything’s usable for both characters. Upgrade the ones you are most comfortable with and you’ll be set for all future gameplays. Of course, if for some reason, you’d like to play a handicap game, you can purchase new versions on the store, and you can use those fresh but weak ones however which way you want.

Plus, fully upgrade a weapon and you can buy an infinite ammo upgrade for it. Useful for all those hours of Zombie-blasting fun. Only the grenade launcher is exempt from this feature, but at least you have the rocket launcher – just beat the game in under 5 hours.

In 6, your character dictates what weapons you can wield. Coming from 5, that’s a big disappointment. I like playing Chris’ campaign but can’t use any magnum-caliber weapon. Other scenarios don’t have grenade launchers. Fortunately, unlimited ammo is achievable for most of the weapons. Grenade launcher has infinite option here, but no RPG!

Revelations, now here is where it gets annoying. The weapons are varied enough, but only Jill can equip “custom parts” and customize her weapons. Parker, Keith and Chris don’t have access to weapon boxes, depriving them the ability to upgrade their weapons. Plus their inventory don’t carry over. It’s annoying, for example, that when you get to Episode 11, playing Parker, you always start off with just 15 Machine Gun ammo and four handgun ammo. On Casual and Normal difficulties, this will get you through fine ‘til you get to the part where you rescue Raymond. But on Hell mode (3DS version), it really gets hellish as the hunter you encounter at the start seems like a bullet sponge.

Infinite RPG is unlockable if you manage to beat Hell mode in 3DS or Inferno on other consoles. But Jill is the only one who can use it. No other weapons get the infinite ability.

Weapons are upgradeable but only to a point. You need parts to add abilities and features, and the good parts are terribly hard to come by. I hate playing around a whole day just to get rewarded with weak parts.

At least in 5 and 6, you can grind yourself through mercenaries and even the campaigns and you’re assured that you can get the good upgrades once you scraped enough points. In RE Revelations, you can work your ass off and still not get anything worthwhile for your effort. The store in Revelations offer different merchandise each time you come in. But a lot of what is there is pure crap, and are only usable in raid mode.

Costumes make it fun

Revelations on other consoles other than the 3DS offer unlockable costumes for use in both campaign and raid modes. 5 had this from the get-go, while 6 wouldn’t allow any alternate costume in campaign mode. There are some available for the Mercenaries mode, and that’s it.

The story as an anchor

Story-wise, I like 5’s better than 6 and Revelations because it felt non-contrived compared to the other two.

In 6, it’s annoying to have Leon run around with Helena without knowing what was the deal with her. There was really no reason she couldn’t have told him what he needed to know without having to show him first. Had she done so in the first place, they would have made better decisions. Instead, they got a lot of people killed. Those poor souls at the cathedral! Helena, despite being forced to do things against her will, is still a big part of the reason the US President is dead. It’s not like she had a device stuck on her chest controlling her like Jill had. I would think that’s a big deal, but in the RE Universe, the US government is apparently tolerant of such deeds. She even got her badge back.

But the most annoying plot of all is that of Revelations. In order to expose the evil that is Lansdale, the head of the BSAA – Clive R. O’Brian – connives with Raymond and cooks up a convoluted entrapment plan. He put his department and his men and women in direct harm’s way. Way to stir up the bee’s nest, considering they didn’t know for sure what they can get out of it.

I’d like to believe that in a sane world, O’Brian would pay for his rash actions as much as Lansdale would!