Posts Tagged ‘Resident Evil 5’

For all the flack Resident Evil 5 has taken, I would prefer it a million different ways than 6 or even Revelations. And here’s why.

Weapons are your friend

Speaking just for myself, I really prefer running through the campaigns of games I buy. Mercenaries in RE games is good to play now and again, particularly for leveling up purposes, but I am mostly after campaign scenarios. I like following the story, but that’s just me.

In 5, you can collect the weapons and once you’ve gathered all of them, you can pick and choose. Except for the Gatling gun which only Chris can use, and the Bow&Arrow for Sheva, everything’s usable for both characters. Upgrade the ones you are most comfortable with and you’ll be set for all future gameplays. Of course, if for some reason, you’d like to play a handicap game, you can purchase new versions on the store, and you can use those fresh but weak ones however which way you want.

Plus, fully upgrade a weapon and you can buy an infinite ammo upgrade for it. Useful for all those hours of Zombie-blasting fun. Only the grenade launcher is exempt from this feature, but at least you have the rocket launcher – just beat the game in under 5 hours.

In 6, your character dictates what weapons you can wield. Coming from 5, that’s a big disappointment. I like playing Chris’ campaign but can’t use any magnum-caliber weapon. Other scenarios don’t have grenade launchers. Fortunately, unlimited ammo is achievable for most of the weapons. Grenade launcher has infinite option here, but no RPG!

Revelations, now here is where it gets annoying. The weapons are varied enough, but only Jill can equip “custom parts” and customize her weapons. Parker, Keith and Chris don’t have access to weapon boxes, depriving them the ability to upgrade their weapons. Plus their inventory don’t carry over. It’s annoying, for example, that when you get to Episode 11, playing Parker, you always start off with just 15 Machine Gun ammo and four handgun ammo. On Casual and Normal difficulties, this will get you through fine ‘til you get to the part where you rescue Raymond. But on Hell mode (3DS version), it really gets hellish as the hunter you encounter at the start seems like a bullet sponge.

Infinite RPG is unlockable if you manage to beat Hell mode in 3DS or Inferno on other consoles. But Jill is the only one who can use it. No other weapons get the infinite ability.

Weapons are upgradeable but only to a point. You need parts to add abilities and features, and the good parts are terribly hard to come by. I hate playing around a whole day just to get rewarded with weak parts.

At least in 5 and 6, you can grind yourself through mercenaries and even the campaigns and you’re assured that you can get the good upgrades once you scraped enough points. In RE Revelations, you can work your ass off and still not get anything worthwhile for your effort. The store in Revelations offer different merchandise each time you come in. But a lot of what is there is pure crap, and are only usable in raid mode.

Costumes make it fun

Revelations on other consoles other than the 3DS offer unlockable costumes for use in both campaign and raid modes. 5 had this from the get-go, while 6 wouldn’t allow any alternate costume in campaign mode. There are some available for the Mercenaries mode, and that’s it.

The story as an anchor

Story-wise, I like 5’s better than 6 and Revelations because it felt non-contrived compared to the other two.

In 6, it’s annoying to have Leon run around with Helena without knowing what was the deal with her. There was really no reason she couldn’t have told him what he needed to know without having to show him first. Had she done so in the first place, they would have made better decisions. Instead, they got a lot of people killed. Those poor souls at the cathedral! Helena, despite being forced to do things against her will, is still a big part of the reason the US President is dead. It’s not like she had a device stuck on her chest controlling her like Jill had. I would think that’s a big deal, but in the RE Universe, the US government is apparently tolerant of such deeds. She even got her badge back.

But the most annoying plot of all is that of Revelations. In order to expose the evil that is Lansdale, the head of the BSAA – Clive R. O’Brian – connives with Raymond and cooks up a convoluted entrapment plan. He put his department and his men and women in direct harm’s way. Way to stir up the bee’s nest, considering they didn’t know for sure what they can get out of it.

I’d like to believe that in a sane world, O’Brian would pay for his rash actions as much as Lansdale would!

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These are screenshots taken from the in-game figures collection. Lighting gets a little off on some characters (possibly due to my video settings), but they all make nice wallpapers nonetheless. Click on any image to view a larger version.

Chris Redfield, S.T.A.R.S.Sheva AlomarJill Valentine, S.T.A.R.S.Albert Wesker, Midnite VersionExcella Gionne

Jill Valentine, BSAA VersionJill Valentine, BSAA VersionJill Valentine, BSAA VersionJill Valentine, BSAA VersionIMG_8047Chris Redfield, Jill Valentine, BSAA VersionChris Redfield, BSAA VersionChris Redfield, BSAA VersionJill Valentine, BSAA VersionChris Redfield, Jill Valentine, BSAA VersionChris Redfield, Jill Valentine, BSAA VersionChris Redfield, Jill Valentine, BSAA VersionChris Redfield, Jill Valentine, BSAA VersionJill Valentine, BSAA VersionChris Redfield, BSAA VersionChris Redfield, S.T.A.R.S. VersionChris Redfield, S.T.A.R.S. VersionChris Redfield, S.T.A.R.S. VersionChris Redfield, S.T.A.R.S. VersionChris Redfield, S.T.A.R.S. VersionChris Redfield, S.T.A.R.S. VersionChris Redfield, S.T.A.R.S. Version

Barely making it on the intended release of third quarter of this year, the much anticipated latest addition to the RE/Biohazard 5 Video Game Masterpiece finally arrives.

Jill Valentine (BSAA Version)The 28-cm tall Jill Valentine (BSAA Version) collectible figure features a very detailed likeness of Jill Valentine as seen on the video game Resident Evil 5. With the hand-painted head sculpt comes the newly developed female True Type body that boasts more than 30 points of articulation. Along with the BSAA uniform of a blue shirt, grey pants, and leather-like grey and black boots comes a dark-blue cap, a black tactical vest and a slew of accessories and ammunition to complete the ensemble. Weapons include a handgun, two machine guns, a sniper, a knife and flash grenades. A stand with a nameplate comes standard.

The head sculpt was designed by Hayashi Hikori and painted by JC. Hong.

Naturally, I was psyched to finally get my hands on this figure. I had preordered the toy back in June and have been patiently waiting for HT to finally release it.

I do have a few misgivings about this figure though.

Right off the bat, I noticed that Jill’s head doesn’t sit perfectly on her neck. There is some portion of the back of her neck that protrudes even as you tilt the head. The head does tilt though, unlike the head of Jill’s partner, Chris Redfield’s. That part of the neck is mostly concealed anyway, so I won’t make too much of an issue about it.

Next, I had a problem with her shirt. It tends to lean to her left side because her left sleeve is so tight that it only goes so far if you try to adjust it, or else it will appear as if she had a dislocated left shoulder. Also, I didn’t like that there are strands visible on the front of the shirt.

The tactical vest is fine by itself, but I can’t get her radio to attach to it. The vest has got a small hole set in the left side where the radio pouch is supposed to sit. Unfortunately, that part of the radio pouch is too soft (plastic) that it bends whenever I try to fit it in the vest’s hole. After several failed attempts of putting it in, I decided to make do without. I’m contemplating cutting the wire from the earpiece to make it look like a wireless gadget.

The holsters were also a challenge to put up. The straps on those little pieces are held together poorly. Whatever HT uses to glue them together isn’t strong enough, and it is one area were HT can definitely improve on.

As it were, I had ripped the fragile strap of the pistol holster accidentally while strapping it on her thigh. I didn’t have anything to glue it back together so I left it alone. I still managed to put it tightly enough, but it shouldn’t be tinkered with else it will come off.

After the frustration of putting her accessories right into place, I still like how it turned out. As a matter of fact, here are a few more snapshots!

Jill Valentine

Jill Valentine/Chris Redfield

Jill Valentine

Next up, Prince Dastan, Iron Man Mark 4, and Iron Man Mark 6. Oh, I can’t wait for them to arrive!